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ReleaseAugust 9, 2026 · 1 minute read

Plugins in the editor

Plugins in the editor, Klipeo changelog

Klipeo now has a plugin system, so effects, transitions, and tools can come from outside the app.

What shipped

A Plugins tab sits in the editor's right rail, after Record. You can install, enable, and delete from there, and browse a marketplace with search, install, and publish.

Plugins come in several types: effects, transitions, components, tools, templates, LUTs, and audio. Effects run through a WebGL shader engine and transitions through a GL Transition renderer, both built into the app. You can install from a GitHub URL, and the curated starters cover a film grain effect, a glitch transition, a lower third, and a countdown.

Tool plugins register into the Vibe orchestrator alongside the built-in skills, so a plugin you install can be called by name in a Vibe turn the same way a first-party skill is.

The tour is gone

The three-step popup that ran the first time you opened the editor has been removed. The editor opens clean, with nothing to dismiss.

How you'll experience it

Open a project, click the puzzle icon in the right rail, and install one of the starters to see what a plugin looks like in place. Nothing you already have changes: the built-in effects and transitions are unaffected, and no plugin runs until you enable it.