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Clip Properties Reference

Every control in Inspect: layout, orientation, appearance, animation, crop, color, audio, speed, effects, masks, zoom, and text.

The reference behind Clip Properties. Inspect has up to three tabs: Properties (layout, orientation, appearance, crop, color, effects, masks, and speed), Audio, and Animation. The sections below follow that order; Crop, Color, Effects, Masks, and Speed are folded sections inside Properties.

Properties: Layout, Orientation, and Appearance

For anything visual, the Properties tab opens on three sections:

  • Layout: six buttons align the clip to the left, centre, or right, and the top, middle, or bottom of the canvas. Position X, Position Y, and Size (W and H) set where it sits and how big it is.
  • Orientation: Rotation, and Flip horizontal or vertical.
  • Appearance: Opacity, and the Blend mode for how the clip mixes with what is underneath: normal, multiply, screen, overlay, darken, lighten, color dodge, color burn, hard light, soft light, difference, and exclusion.

Each value with a diamond beside it can be animated: click the diamond to add or remove a keyframe at the playhead, and the arrows beside it to jump to the previous or next keyframe. Changing a value that already has keyframes keys the playhead.

Match clips, below Appearance, says how many other clips and images are on the timeline; Apply copies this clip's size, position, and opacity to each of them so a whole cut lines up in one step.

Animation

The Animation tab has an Enter card and an Exit card. Pick a motion for each, such as a slide with its direction, and set its Duration. Keyframes, folded below them, lists every animated property with its keyframes; Copy animation and Paste animation move a whole animation from one clip to another, and Clear keyframes removes a property's keyframes.

Crop

Trim the frame itself: Left, Top, Width, and Height as fractions of the source, plus a Reset crop button.

Color

A full grade, running on the GPU and keyframeable like everything else. Its controls follow DaVinci Resolve's Color page.

Nodes, like Resolve's serial nodes, sit above everything else for video and image clips. Node 01 is the clip's grade; press + Node to add another after the last, up to six. Each node grades the result of the one before it, so you can balance in 01, set a look in 02, and fix one color in 03. Click a node to edit it: every control below, and Bypass, Reset, and Copy, then work on that node. A bypassed node shows dimmed and is skipped. The bin beside the row deletes the selected node. Keyframes on the grade belong to node 01, so later nodes hide the keyframe diamonds. Nodes play in the preview, the export, and a share-link render. Adjustment layers keep a single grade.

Nodes after 01 also choose how they join the node before them, under Joins the node before as. Serial grades the result so far. Parallel grades the same picture as the node before and blends the two results equally, as Resolve's parallel mixer does. Layer grades the same picture and sits on top; with Magic Mask it replaces only the person or only the background. The row draws one, two, or three lines before a node for serial, parallel, or layer. Parallel and layer nodes play in the preview and the export. A share link cannot render them, so share an exported file instead.

Magic Mask, under the node row, limits the selected node to part of the picture, like Resolve's: Person grades only the person Klipeo finds in the frame, and Background grades everything but them. Whole frame turns it off. Add a node, set it to Person, and lift the exposure to brighten a face without touching the room. Klipeo finds the person on your device; the first time, it downloads a small model. Magic Mask plays in the preview and the export. A share link cannot render it, so share an exported file instead. Vibe can do it too: ask it to "brighten the person" or "darken the background".

The buttons at the top apply to the selected node: Bypass turns it off without losing your settings, and Reset clears it back to neutral. Both are disabled until the clip actually has a grade. Color page opens the wide grading view described below. Copy puts this clip's grade on an internal clipboard and Paste to all applies it to every clip in the composition.

Vibe works on the same nodes. Ask it to make node 2 a little warmer, lift the blacks, lower the LUT mix, bypass or delete a node, reset a clip's grade, copy one clip's grade onto other clips, or fade the exposure up over the first two seconds. It changes only what you ask for and keeps the rest of the node.

The grade itself:

  • Looks: eight presets (Teal & Orange, Golden Hour, Film Noir, Cool Morning, Vintage Fade, High Key, Moody Green, Punchy). Tweak one and save it as your own look to reuse across the project.
  • Basics: Exposure, Contrast, Highlights, Shadows, Whites, Blacks, Saturation, Color boost, and Vignette. Color boost raises saturation most where color is muted, so skin survives it better than Saturation.
  • White balance: Temp and Tint.
  • Color wheels: Lift (shadows), Gamma (midtones), Gain (highlights), and Offset (every level alike). Drag a wheel's puck to push color (hold Alt for fine moves), turn the ring around it to brighten or darken, or type the Y, R, G, and B values beside it. R, G, and B move one channel each; Y moves brightness only and leaves color alone. Double-click the disc or the ring to reset that part, or use the reset button by the wheel's name. Under the wheels: Pivot (the level contrast turns about), Mid/Detail (local contrast: positive is crisper, negative softer), Hue (rotates every color), and Lum Mix (how much of the wheels' Y values applies).
  • Curves: master, red, green, and blue, plus Hue vs Hue, Hue vs Sat, Hue vs Lum, Lum vs Sat, and Sat vs Sat. Click the line to add a point, then drag it off the centre to change that range only; the hue curves wrap around the color circle. Hue curves play in the preview and the export. A share link cannot render them yet, so share an exported file instead.
  • LUT: pick from Klipeo's LUT library or import a .cube file, then dial it in with a Mix slider. Looks holds 14 creative LUTs (print film, teal & orange, bleach bypass, day for night, faded matte, noir, and more). Camera log turns log footage into Rec.709 for Apple Log, Sony S-Log3, Panasonic V-Log, Canon C-Log3, Fujifilm F-Log, DJI D-Log, ARRI LogC3, Blackmagic Film Gen 5, and RED Log3G10. Each tile previews the look on a strip of sample colors. Vibe can apply the same LUTs by name.
  • Color key: an HSL key so a change lands on one color range only.
  • Scope: the graded frame at the playhead, as Parade, Wave (waveform), Vector (vectorscope), or Hist (histogram).

Color page

Color page, in the Color section or on the timeline toolbar, swaps the timeline for a wide grading view under the preview, like the bottom half of Resolve's Color page. The four wheels sit in a row with every primary under them (Temp, Tint, Contrast, Pivot, Mid/Detail, Color boost, Shadows, Highlights, Saturation, Hue, and Lum Mix), and a live scope of the graded frame sits beside them, opening on the Parade. The panel grows to at least half the window while the page is open. A Curves tab holds the curve editor.

While the page is open, the Inspect column opens on a Grade tab, where Resolve keeps its node graph and LUT browser: the node row with Magic Mask and the join, Bypass, Reset, Copy and Paste to all, the Looks, the LUT library, and the Color key. The page and the Grade tab always edit the same node, and the page's header shows which one ("Node 02 of 3"). As in Resolve, Alt+S adds a serial node after the last, Alt+P a parallel node, and Alt+L a layer node, anywhere on the page except while typing in a field. The arrows by the clip name step to the previous or next clip in timeline order and move the playhead onto it, so the preview and the scope always show what you are grading. The close button returns to the timeline.

The Gallery tab is Resolve's stills gallery. Grab still keeps the graded frame in the preview together with the grade that made it, numbered 1, 2, 3 and so on. Click a still to compare it with the live clip: the preview splits, with the still on the left of a divider and the live frame on the right; drag the divider (or focus it and use the arrow keys) to move the wipe, and press Stop comparing to end it. Apply grade copies a still's grade onto the clip you are grading, which you can undo. Each project keeps up to 16 stills, stored on this device rather than in the project.

Scrolling credits

Scrolling credits, under Generators at the bottom of the Text panel, adds end credits that roll up the screen over twelve seconds, like Resolve's Scroll generator. Select them to edit the Title and Lines in the inspector: write Role: Name for two columns either side of the centre, # Heading for a section heading, and a blank line for a gap. Lengthen the clip on the timeline to roll them slower. Vibe can add credits too.

Audio

For video clips the tab opens with Speaker voice: the AI voice that reads this clip's script block from the Select panel. Choose (or Change) opens the same voice browser as the transcript: search, an Advanced settings pop-over with a Pace slider, Language, Accent, and Gender pickers, tone chips, Saved, ElevenLabs, and Google tabs, a preview and a bookmark on every voice, and an Apply to all clips switch that replaces every clip's voice at once. Generate the speech itself from the Select panel.

For video and audio clips: Volume from 0 to 200% with a dB readout, a Mute toggle, and Fade in / Fade out sliders. Speed is a folded section at the end of the Audio tab and of Properties.

Voice isolation, like Resolve's, removes music, noise, and room sound from a clip's dialogue. Press Isolate voice: Klipeo sends the clip's media to the same voice isolation as the Isolate speech tool, puts the clean voice on its own audio track lined up under the clip (with the clip's trims and speed), and mutes the clip's own sound. It uses credits, takes a clip of up to 2 minutes, and can take a minute to finish.

Volume can also change over a clip. When Vibe ducks music under a voice or fades a clip, it writes volume keyframes, which Animation → Keyframes lists. They play in the preview, the export, and the share-link render, and multiply with the fades and the track fader.

Audio effects

Below the levels, Effects holds the clip's audio effect chain. Add effect lists them in three groups:

GroupEffects
FXChorus, De-esser, De-hummer, Delay, Dialogue processor, Distortion, Echo, Gain, Modulation (tremolo or vibrato), Noise reduction, Pitch, Reverb
DynamicsCompressor, Gate, Limiter, Multiband compressor
EQ3-band EQ, High pass, Low pass, Parametric EQ

Sound runs through the chain from top to bottom. Each card has a switch to bypass the effect, and EQ and dynamics cards draw their curve in the header. Open a card to set its values, move it up or down, or remove it.

  • De-hummer notches 50 or 60 Hz mains hum and up to eight of its harmonics.
  • Noise reduction learns the noise floor as the clip plays, so give it about a second of the clip before judging the result.
  • Pitch shifts by semitones and cents without changing speed. Keep formants holds a voice's character steady.
  • Dialogue processor is a speech preset: a low cut, a de-esser, a compressor, and a presence lift, each with one control.

The preview, the export, and the share-link render run the same effect code, so what you hear while editing is what the file contains. Effects stop at the clip's end, so an echo or reverb tail does not ring past it. Noise reduction and Pitch delay the preview by about 20 and 40 ms while they run; exports line up exactly. A share link cannot render a sped-up or slowed clip with audio effects, so share an exported file instead.

Speed

A slider from 0.1x to 4x with presets at 0.25, 0.5, 0.75, 1, 1.25, 1.5, 2, and 4x, plus a Pitch toggle: Maintain keeps voices sounding normal, Variable lets them shift with the rate.

Video clips also get a two-point Speed ramp, where you set a start and end rate (0 to 8x) and Klipeo sweeps between them.

The time remaps that replace the constant rate live on the clip's right-click menu on the timeline, not here: Reverse clip, Boomerang (ping-pong), Stutter (strobe), and Freeze frame at playhead. While one of the first three is on, this tab reads the state and prints a notice saying the effect owns the timing and you need to remove it to edit constant speed.

Blending

Opacity and blend mode are in Properties → Appearance; see Properties.

Effects

Add effects to a clip and tweak their settings. Stack different types when you want to combine looks. Each type can be added only once per clip. There are nine visual effects: Blur, Brightness, Contrast, Saturation, Hue Rotate, Grayscale, Sepia, Invert, and Chroma Key for green-screen keying. Adding an effect from the Effects panel on the left opens this section, and Clear removes every effect listed here without touching the clip's grade.

Video and image clips also get FX, GPU effects grouped the way DaVinci Resolve groups its Resolve FX:

GroupFX
BlurRadial Blur, Zoom Blur, Directional Blur, Mosaic
StylizePrism, Scanlines, Halftone, Duotone, Posterize, Kaleidoscope, Edge Sketch
WarpSwirl, Lens Distortion, Waves, Mirror
TextureFilm Grain, JPEG Damage, VHS, Glitch
LightGlow, Anamorphic Streak, Light Rays
RefineNoise Reduction, Sharpen
RevivalLens Correction, Dead Pixel Fixer, Deflicker
ColorColor Warper

Lens Correction straightens barrel or pincushion bending from wide lenses (Distortion, Edge correction) and can zoom in to hide the empty corners. Dead Pixel Fixer fills single pixels much brighter or darker than everything around them, such as stuck sensor pixels or dust specks. Deflicker evens out fast brightness flicker from mains lighting, timelapses, or auto exposure: it compares each frame's brightness with the clip's recent frames, and Smoothing sets how slowly that reference follows real changes. Scrubbing restarts it. Color Warper turns one range of hues and changes its saturation: set the Hue to change, how far to Turn it, the Saturation, and the Width of the range; add it again for another range.

Noise Reduction smooths grain and sensor noise while keeping edges sharp; Sharpen brings out fine detail. FX run after the colour grade, in the order you add them, and you can add the same one twice. Each shows its own controls, such as amount, angle, or centre. They render in the preview and the export. A share link stops and names the FX it can't draw. Vibe can add any of them by name.

Audio and video clips also get an audio chain: Loudness normalize, Dialogue leveler, Stereo widen, and Convolution reverb, which takes your own impulse response file if you have one.

Masks

Person background at the top of a video clip's Masks section finds the person in the frame on your device and keeps the room (Original), blurs it (Blur, with a strength), or removes it (Remove) so the track below shows behind them. The first use downloads a small model. Vibe can do the same for any clip. To grade only the person or only the background, use a Magic Mask node in the Color section.

Limit where a clip shows using a mask: a rectangle, a circle, an ellipse, a polygon, or a Pen path you draw point by point. Polygon and pen masks stay editable. Drag the points any time. Each mask has its own feather for a soft edge, its own opacity, and an invert toggle to hide the masked area instead of revealing it.

Adjustment layers take masks too, which turns them into power windows: grade one part of the frame and leave the rest alone.

Zoom

Select a zoom region and Properties shows its settings.

  • The top line says where the zoom came from: From click at 0:12, From typing, From cursor rest, Added by hand, or Added by Vibe. Go to moment moves the playhead to the click or keystroke that placed it.
  • Amount sets how far in it goes, from 1× to 4.5×. Drag the chip to scrub, hold Shift for bigger steps or Alt for finer ones, or click it to type.
  • 2D zoom or 3D motion. A 2D zoom pushes straight in. 3D motion also tilts the recording toward a camera angle while the zoom holds, then flattens as it zooms out. The wallpaper behind the frame stays still.
  • Camera angle (3D only) is named for the side of the frame that turns toward you: Front, Left, Right, Top, Bottom, Top left, Top right, Tilt left, or Tilt right. Auto turns whichever side holds the zoom focus toward you, and swings smoothly when the camera pans to the next zoom.
  • Strength (3D only) is Subtle, Natural, or Strong.
  • Feel sets how every zoom moves: Gentle, Smooth (the default), or Snappy. These are the Record tab's Slow, Medium, and Fast springs for both the zoom and the cursor follow.
  • Apply to all zooms copies this zoom's amount, style, angle, and strength to every zoom on the timeline.
  • Focus is Auto, which follows the pointer and the typing caret while the zoom holds, or Manual, where you click or drag on the preview or type X and Y.

Text

A text clip has Properties and Animation tabs. Its text controls sit inside Properties, alongside Layout, Orientation, and Appearance. See Captions & text for the text settings.

Enhance and restage controls

Two panels can appear at the top of Properties, before its layout controls. They only show on a clip that an AI pass produced, and both leave the original on the track below so nothing is destroyed.

Resolution enhance shows on a video clip that was upscaled, with the target (1080p or 4K) in its heading. A Strength slider from 0 to 100% blends the enhanced version against the original. Compare source flips to the untouched source and back (the button then reads Show enhanced). Revert enhance removes the enhanced track entirely.

Unshot-angle restage shows on a video or image clip that came out of a restage, with the variant kind in its heading. It works the same way: a Strength slider, Compare plate to check it against the original plate (Show variant to come back), and Revert variant to drop it.

In the Mac app's native editor

The Mac app's native editor uses the same layout and controls as the web editor. Its right column has Inspect and Vibe tabs, and selecting a clip brings Inspect forward. With nothing selected, Inspect shows the project's Canvas (size and frame rate) and Background.

For a selected clip, Inspect shows the clip's name with a delete button, then Properties and Audio tabs where both apply:

  • Properties: Layout (align to an edge or the centre of the canvas, then X, Y, W, and H), Orientation (rotation and scale), Appearance (opacity and blend mode), and the folded Crop, Speed, and Clip sections. Clip holds visibility, reveal and match frame, replace media, auditions, split, duplicate, and separate audio.
  • Audio: sound on or off, volume, fade in, and fade out, then Speed.

Drag a number sideways to change it, or click it to type. Hold Shift to move faster and Option for finer steps.

Whatever you set here, Vibe can set too

The properties panel and Vibe write to the same clip. Style something by hand, then ask Vibe to "make the rest match this," or have Vibe rough it in and fine-tune the numbers yourself.

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